![]() Speaking of silly, the story rarely takes itself seriously. Soon you’ll find yourself making your own Horse class that poisons and slows enemies within its slime trail gallop. You can also swap classes on the fly with a radial menu allowing for swift adjustments. Additionally, each of these options can be improved with easily obtained upgrade points to minimize mana cost and boost effectiveness. The combat in the early hours can be rote and repetitive, but it felt amazing to find a depth and complexity in my own customizations. With some trial and error, I had a ghost that passively inflicted fear AND poison in an area-of-effect range that also healed both my health and mana without having to attack. There’s complexity to each class, and within a few hours you get the option to mix and match some of these traits with other classes to find your perfect combo. Now contrast this with the Slug class, which leaves a trail of slime that slows enemies and the ability to shoot slime shots that strike critically against status affected enemies. The classic knight class is what you’d expect, with a damage-inflicting sword and a passive ability to do more damage when at low health. ![]() The quests are simple and boil down to “kill blank number of enemies with this class ability,” which you will do naturally while exploring the world and its dungeons. Each class starts with two quests and with completion you get experience to level up and automatically get more quests. Nobody Saves the World starts with only two classes but after some time, it promptly opens up to many other options through quests that are presented during your world exploration. These classes are what the game is centered around, and they’re both hilarious and inventive, each with its own set of special active/passive abilities plus status ailments for varying styles of play. It’s kind of off putting to look at, honestly, but quickly you are given a wand that allows Nobody to transform into various forms and classes. In Nobody Saves the World, you are a mysterious “Nobody.” A blank page so to speak, with a completely white featureless character, complete with holes in his head instead of actual eyes. ![]() Following the metroidvania formula but in a top down dungeon crawler experience. In their latest entry, Nobody Saves the World, they have done exactly that, bringing together a cartoonish Ren and Stimpy approach to their already well developed design prestige. Since then, they have continued to hone their craft, creating new worlds and goofy but lovable characters to populate them. Drinkbox Studios has a pedigree in crafting zany, stylistic metroidvanias ever since their initial release of Guacamelee back in 2013.
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